Blogaway
New Communication Technology

May
27

 

Bloggers' Rights at EFF

Lecture 

In the interest of using open software, I have been learning HTML in another course and since I’ve begun to excel in this, I have considered creating my own web-site and this knowledge has intrigued me even more.  You don’t need to mess around with all that copyright jazz!  You can just use a Creative Commons licence on your artwork. 

STOP ILLEGAL SPYING 

I once used the Mozilla’s Firefox web browser here at Griffith; this was quicker than the Microsoft one as an anchor. Because I already own a Microsoft software package on my Acer Aspire 5100 (purchased at the Campus Computers) I don’t see the need to download GNU/Linux Operating System. GIMP is a great alternative if you choose to edit pictures and don’t have access to the professional computer labs. God bless EFF!  If it wasn’t for these guys (EFF), then we would have pay per view on anything of public interest, we’d be subscribing to obtain Platinum and Gold packages.  Who knows where it would all end.

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Tutorial

Today is the last tutorial of the New Communication Technology course and we have our exams on Friday morning.  Our tutorial task today is to look at the key points that we covered in the lectures, tutorials and screenings, so we can focus on our revision.  My next four days are going to consist of watching the screenings and lecture recordings, reading the text book and lecture notes. 

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Final Thought

This course has given me a fantastic insight to the converging world of communication and technology.  In February I had a very limited knowledge to this as I’ve been out of academic action for over ten years and never really used these technological devices.  Now I’ve seen the labour saving and communicative benefits from these technologies, I can utilise them within the next two and a half years remaining here at Griffith. 

Everytime I watch a movie I find myself deconstructing its meaning in relation to the course I am studying.  This means a lot to me as i’ve always enjoyed a good movie session and now can truely understand it concept. 

Writing this blog has been a progressive experience for me too, I mean that at the beginning I didn’t have a clear goal on the purpose of this exercise and as you can see in the first couple of weeks, the content isn’t as enjoyable as the recent entries.  As for continuing this blog, I think that it will end here, as I have a better understanding and would prefer to start a fresh one.  I really enjoyed incorporating JPEG pictures to each topic as visual communication is generally more important that textual and is more entertaining.  

I thought the tutorial tasks were a good idea as you have to do the task and enter your findings to the blog, this way you gain extra marks and actually learn the task in the process!  Some tutes in other cources aren’t so constructive but, I wont go mentioning these as we must show ettiquite :)  

Even having to download Quick Time Player to watch the lecture screenings gave me an opportunity to learn how to use Pod Casting. 

As for the essay, it was an absolute pleasure to write because I had very limited experience on the world of virtual reality and it gave me a great insight.  I also didn’t realise that these guys were so sexually frustrated!!!  The use of an avatar to walk around a second life is quite bazaar in my eyes, but I can see the sense in this the people that don’t have much enjoyment in their own real life.

The lectures have been very informative and entertaining at the same time, only I’m feeling a little nervous about having to retain all that info.  Focus, focus, focus!!!!I guess this is it for me now, maybe I might be adding assignments to this blog so I store them forever and refere to them anytime, anywhere.  Thank you for this experience… from being in a possition where I have limited knowledge on technology to becoming a complete New Tech Comm expert!!!!!! 

 

BLOGAWAY!!!!

Goodbye!

May
21

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Primer

Based on a couple of guys (Hackers) that develope a time machine.  This fast paced, fast talking American movie was worth about 6 out of 10 in my rankings.  It all goes wrong in the end as they plan to travel into the future to gain stock and shares listings to then travel back and become mega rich.  They realise that they have their doubles are walking around and have to be very cautious not to blow their cover.  I wonder what questions are going to come up in the exam on this one!!

  

  

Tutorial Task:   We had to complete various exercises , and then write a report in our blogs about our experience doing these exercises.    Were there any problems?  What were your solutions?    Did you find it too simple, or was it confusing?    Can you see how this software might be useful to you?

Starting with problems, I found the instructions to this exercise a little confusing!  The first one was when we were asked to type this formaula =IF(F2>0,$Gain$,$Loss$) in one of the cells.  Well, the actual thing to type is just =f2>0 then press enter.  Also the $ signs should be ” signs!!!

Then when dealing with the ‘Macro’ I lost all my information in the cells.

I tried solving these problems by asking someone else and knowone else in the tutorial, tutor or student knew the solutions to these problems.  I will have to have another bash at this later!

I guess the only answer to this excercise is to dial the Griffith University HelpDesk on 55555 or go to Office on the Web.

So was the task simple or confusing?  Well, if the insructions were written in a more accurate way then it would have been as simple as following them to understand this exercise and have a better understanding of Microsoft Excel.  I have found all other excersises very straight forward and simple to follow.  No Worries!

I do believe this will benifit me (once i’ve learned it correctly) in my future business venture and can quickly refere to a particular product line and how viable it is to continue the production of this.   I did use this once when I asked for the Guild contacts list and it came on this grid, I never thought about Excel’s other possibilities, like Macro.

Excel Continued…

After another attempt at the excel I found that when clicking on the 3rd row the chart doesn’t appear but the other 2 appear!! AHHH!!!! Maybe there should be a sole Excel course here at Griffith… may be even a Bachelor of Excel!!

 Lecture Notes  

Cyber politics

Digital Divide is an interesting issue when people need access to a computer when wanting to involve them within a political debate.  Well, not only do people in developing countries have lack of resources and money to fund this source of communication, they also need educating, as some don’t even know how to read or use a computer.  Older people have a phobia towards technology also. 

 

On -line Democracy 

Cyber democracy simply increases access to people that choose to use the internet as their form of communication.  Just like our blog entries, we all have a right to speak out really.   But, politics in Cyber Space, using an avatar as your spokesperson and having him or her under a form of hierarchy is all a bit too out there!

  Defining Democracy

The representative democracy is, as stated in the lecture our current free speaking way of democracy, and it will, I believe become even freer in the near future.  Although we have a right to speak out and a feeling of freedom, free we are not as in other ways we are prisoners, given this false utopias.  But, it’s better than living in a communist way!!Discovering that Australians have to vote or they are punished is an interesting system, because the media has a powerful affect on coercing people, especially the less educated and the choice of government is decided on the best marketing promotion, and as Moira Rayner’s suggested, “there is ‘a genuine crisis of faith in the processes of democracy’ which she describes as ‘cynicism‘.”  Now on the other hand, if it was to by just like the direct democracy as used in the and Greek times, where people had more of a direct say, in turn they will have a better understanding on their voting choice and the government will be selected more logically and morally.  Chantel Mouffe has the right form of argument in her Dimensions of Radical Democracy saying that democracy has now actual definition.  These are the dialectics of democracy as they are ever changing because of the advancing technology and other factors.

Gaps in the Mass Media

 The ‘public sphere’ reminds me of the Parish Church in our home town of Hilperton, they would have a weekly meeting and talk about the goings on in the area.  An excuse to meet and drink tea and eat scones if you ask me!  Using the electronic means of democracy on a larger scale, is an interesting system with the use of comm. tech., targeting issues that don’t often arise in the usual democratic meetings and are not the usual war orientated ones!Now communicating in text for a form of democracy can have it’s disadvantages like the social netiquette in which people haven’t gained and may not understand, or they might misunderstand and reply something that can create even more confusion. As for TV a form of democracy, it’s like saying a one way street is two way!!  Yes you do have the choice to change channels but, you don’t have the choice to speak back.

 

Free Speech and Censorship

This is unfortunate for Australia to not have the right for free speak unlike the American way.  Or is it? 
Australia is a far better place to live in.

 

Citizen-Hacker: Doing Global Democracy

So it seems Hacker’s aren’t as bad as we think more like computer experts rightly freeing information that deserves to be freed!!!   Rather than letting the monopolising business people from hording all the information for their own profiteering.  Their bad name only comes from what other press gangs have released to defend or protect the major businesses rights, opposing the commodification of information.  Of course there are the vicious ones.  

 

Primer and the Pre-history of Time Travel

Time travel is something I believe should be left to the spiritual world and that alone, in a sense that Aboriginals don’t have a sense of time in their indigenous way, no past present or future, just a story.  Anyway, I do not believe it should be tampered with and it probably wont be possible in our lifetime if achieved. 

Here are Some Methods of Time Travel from fiction

The Time Machine

Wormholes

Faster than light time warp

The body as device

Third party phenomena

Tachyon messages

The Practicalities

Newtonian believed in God created everything and time is constant.  Einstein thinks that we all are in a different section of the universe and it is so vast a constant time can’t be depicted. 

Thought on all of this is that you can only change time I your second life as an avatar! Go to fullsize image

May
14

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Today’s tutorial task was to learn some basic steps with the Microsoft Word mail merge function.   Here is a list of problems and solutions during this exercise; 

  • Exercise 3; adding a page number at the foot of the page was a simple task, only that its normal format is 12 font sizes.  The task specifically states to place this in 10 font size.  I solved this by typing ‘page number font’ in the help tool bar in the top left corner and receive simple instructions via the View toolbar Headers and Footers section.

  • Advanced Exercise 1; this was another problem ‘Right-click the mouse over the words ‘believe’ and select ‘Accept insertion’ (do the same over the word ‘feel’)’.  When attempting this command I discovered that when right-clicking on ‘feel’, I did not receive the ‘Accept insertion’.  Unless this option appears on a Uni. Lab computer, as I undertook this assignment at home on my Acer notebook, Word 2003 run on
    Vista.  I just closed this function by right mouse-clicking and ‘Accept Deletion’.

  • Advanced Exercise 2; the only slight problem occurred during this task was the employers information needed spacing with a simple press of the spacebar.  The mail merge field setting does not automatically space each insertion, as stated in the exercise. 

The mail merging function is relatively simple to use once the steps have been practiced and completed.  This function will definitely be used then I finish this degree, as I’ve only 3 months to find decent employment until my visa expires on March 2010 and with this time consuming method I can become more efficient.

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 This weekend was fantastic fun.  It was my 31st birthday celbration and my girlfriend, Shelly treated me to front row tickets at a cage fight on Saturday!  It was electric with the adrenaline and atmosphere.  Then on Sunday we had a group session in the Pink Poodle Belgium bar drinking my favourite beer (Favourite Beer Page).

May
09

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The Damaging Affects from Social Interaction in Virtual Reality

From pictographs on the walls of Stone Age caves to the convergence of digital social networks, we as humans have used images as a source of communication for thousands of years. This leads us to the thesis of this paper which is going to argue the damaging affects of using virtual reality as form of communication, as it is detrimental to people’s social skills, it reduces their level of confidence and can have a long term affect.

Imagine an artificial world of people that have developed a social hierarchy, from God at the top to guests at the bottom, represented as avatar digital images in a virtual labyrinth made from the players themselves. People pay small amounts of money to include their own profile and begin their own fantasy in another life. They can freely network with other utopian digital members (Jakobsson, 2007). Though this is an element of communication, it simply isn’t real life interaction, as the user doesn’t actually make real contact with an avatar image. Consequently, the emotions of an avatar are non-identifiable and do not express a person’s true feelings. The user has to type each message to his or her receiver rather than speaking. Though communication via telephone isn’t face to face, the person is hiding behind the identity of an avatar. In some cases, the disclosure of information is in a way which he or she wouldn’t normally perform in the material world (Farnham, 2007).

People use avatars to experience a stereotypical fantasy in this virtual environment, building relationships and even increasing one’s self confidence through this form of idealism. The virtual world also gives them an opportunity to be more honest than usual, not having to confront with someone face to face and suffer any of the consequences (Yee, 2002). The user has the ability to fly and take other risks beyond the physical capabilities of reality, and what was deemed as impossible is now possible to achieve. Technology is offering people the opportunity to become disembodied and create something even beyond those chosen stereotypical characters (Mark). But literally opening the mind to this false sense of utopia can have a detrimental outcome on a sociological level. This virtual approach is considered week and careless towards having a real relationship. Thus, it can completely separate people from reality and everyday life (New Media Age, 2007).

Having the possibility to change one’s identity and develop new relationships isn’t all that the virtual worlds can offer. The gamer can become rich beyond belief, turn into a virtual millionaire, making virtual business transactions and can develop into a financially astute gamer. This can provide people a lesson in the real world of business dynamics (Metz, 2007). Though learning the ways of the business world is a fantastic opportunity to excel, it can have its disadvantages. Spending too much time inside a virtual environment making too much virtual money will not pay the real bills at the end of the week. Personal identity and self preservation is paramount to any one person. This routine is far better in the real world and should be the functions of our everyday careers (Farnham, 2007).

For those in the virtual community that choose a more erotic pathway, it is full of sexual possibilities, than can facilitate any user to satisfy their fetish needs and fantasy’s. With the correct usage of flirtatious netiquette and simply pushing the right buttons (in more ways than one), the user is away performing with their other recipient avatar. The real action though, is in the build-up to this simulated sexual experience, just like in real life the fun is in the chase (Stein, 2006). But who’s to know the true identity behind the avatar, what looks like a women of your dreams could be a dirty old man (Kalning, 2007). Not only does the mystery person behind the avatar leave a concerning thought, but looking back at one’s life and thinking that this compulsive behaviour was actually happening can also be disturbing. Any dysfunctional activity in life should be revised, and in its worst case help should be received (Scott).

In retrospect, a virtual world gamer has the right to choose when to play and can do so for any desired length of time, just as long as the resources are readily available. The virtual worlds offer people the chance to bond, to become a part of a shared culture and even have the opportunity to select these attributes according to taste or mood. There is a challenging experience of reaching a domain that has never been visited before. Unlimited entertainment is at anyone’s disposal (Struck, 2006). Now this is all good and well if the user was to be an immortal in reality, but unfortunately this isn’t the case. Excessive gaming disorders have drastic if not fatal consequences and can lead to heart failure. Incurred stress from an external situation in the real world or unwanted severing of an emotional attachment with another avatar can lead to these devastating results (Brand Strategy, 2006).

Gaming in a virtual world is clearly a fun packed form of entertainment. It offers a physically safe environment, which gives people from all ages an ideal chance to interact. The easy opportunity of being able to practice networking skills is a fantastic advantage for people that are less fortunate and don’t have the means to travel or witness other cultures. For those that choose to interact on a more explicit level, they should be very cautious on the depth in which their avatar is to explore. If the user is unable to identify the acceptable levels of sexual assertiveness or social netiquette, he or she should consult a specialist, because the damaging results can be long term and more permanent.

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References:

‘Brand Strategy’. (2006). Gaming: All the world’s a stage. http://proquest.umi.com /pqdweb?did=1158249351&sid=1& Fmt=3&clientId=13713&RQT=309&VName =PQD (accessed 07 May, 2007)

Farnham, K. (2007). http://dev.aol.com/blog/kevinfarnham/2007/03/29/kath-sierra-the-internet-and-life (accessed 08 May, 2007)

Kalning, K. (2007). MSNBC. ‘Is a virtual affair real-world infidelity?’ http://www.msnbc.msn.com/id/18139090/ (accessed 09 May, 2007)

Jakobsson, M. (2007). ‘Why Bill was killed – understanding social interaction in virtual worlds’. http://www.informatik.umu.se/~mjson/files/bill.pdf (accessed 08 May, 2007)

Mark, G. ‘Flying Through Walls and Virtual Drunkenness: Disembodiment in Cyberspace’. http://duplox.wz-berlin.de/docs/panel/gloria.html (accessed 07 May, 2007)

Metz, C. (2007). PC Magazine. http://proquest.umi.com/pqdweb?did=1248291101& sid=6&Fmt=3&clientId=13713&RQT=309&VName=PQD (accessed 08 May, 2007)

‘New Media Age’. (2007). http://proquest.umi.com/pqdweb?did=1214184921&sid= 6& Fmt=3&clientId=13713&RQT=309&VName=PQD (accessed 08 May, 2007)

Scott, P. Article: Thoughts on Addictive Behaviour. http://dreamtreader.com /Dreamtreader.swf (accessed on 08 May, 2007)

Stein, J. (2006). Time. ‘My So Called Second Life’. http://proquest.umi.com/pqdweb? did=1182222491&sid=1&Fmt=3&clientId=13713&RQT=309&VName=PQD (accessed 08 May, 2007)

Struck, S. (2007). PC Magazine. ‘The Gaming Generation; How do adults still find time for their favorite games?’ http://proquest.umi.com/pqdweb?did=1227084911& sid=1&Fmt=3&clientId=13713&GRQT=309&VName=PQD (accessed 07 May, 2007)

Yee, N. (2002). Mosiac: stories of a digital lives and identities. http://www.nickyee.com/mosaic/growth.html (accessed 08 May, 2007)


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Cybertherapy

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The Kids Help Line is a great idea for children that don’t have the accesability or confidence to consult their problems face to face or by the telephone.  By the means of images, this service can help the adolesence select their personal problem before a consultation to speed up the process, using a 5 step process. 

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The Wrong Crowd documentry is an example of a typical childrens upbringing from back in the 50’s in Queensland.  It’s a large file and needs broadband for this one.

Apr
30

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There is a reading from lecture 4 that has inspired me more to explore the affects of cyberspace, the virtual 3D world;

Cyberspace

“A working definition of cyberspace might be: A conceptual space where words, relationships, data, wealth and power are manifested by people using Computer Mediated Communication technologies. Is it a ‘consensual hallucination’ or another form of reality? It might be a third order activity but it is real enough when you can make a living out of it. We must distinguish the virtual communities of cyberspace from virtual reality (interactive computer technology that creates the illusion of being immersed in an artificial world that exists only in a computer). While we may see these technologies converge in the future, they are still quite distinct at the moment. The technology requires more bandwidth …which will soon be available down Pay TV cable … as well as the development of software for the PC which is cheap and effective”.

It then goes on to mention that the about social network capital and the value between people in interacting… people we might never meet. 

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Cyberpunk

In a sub-cultural perspective, I guess at one stage in my life I was considered a ‘Cyberpunk’.  Having an avid interest in Logical Progression digital music and going to rave light show party’s with trippy light shows etc.  This would of been apparent to Philip Elmer-Dewitt a writer for Time magazine.

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Matrix

Has the world become similar to what is illustrated in the Matrix movie?  Well, this question is a very huge topic and it would of been a fantastic assignment to focus on.  People are becoming more reliant on the technology of today, especially for communication and labour saving devices.  In terms of the human race being a slave to the computer like in the movie, well, you could say that as a sub-culture, we have conformed to technological advances and if they were to dissapear, then there would certainly be a state of distopia.  I once experienced this distopia of no technology when sailing across the Atlntic for the first time.  It lasted for about a week and I found focussing on the beauty of nature helped me a great deal.  This should be practiced by everyone.

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Technology and Mythology

In all fairness my interest in Greek Mythology is at a minimal but, the relation between this and the current technological advances are very interesting.  We now have the ability to actually create a virtual world, some what like Plato’s Cave to the Matrix and Prometheus the creater of humans to the creater of a virtual worlds avatar.

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    Utopia and Dystopia

Guaranteeing people a safe hazardous environment inside the utopias virtual world creates and even worse dystopias world outside, in the real world.  A lot of points on this have been expressed in my recent assignment on ’The Damaging Affects from Socializing in Virtual Worlds’.  I basically think it has it’s pro’s and con’s but in the end, you must be more prepared to deal with real life situations. One possitive thing came to mind that I didn’t elaborate on was that disadvantaged people that have lost all their motor control system (unable to walk  or even move etc) could benefit from the ability to do these things as an avatar, only what would be the outcome in the real world… distopia!!!

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Cities as Machines

The city leaves us thinking in a paradoxal that people work and live in the city as it gives an opportunity to make money to escape the city.  People have dreams of living in a house on the beach or in the country, will sitting in their office over looking the concrete jungles.

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Technological change

This part of the lecture talks about the changes between the  First Media Age (centralised dissemination) and the Second Media Age (decentralised interaction).  The growth of communication has been so rapid since the Second Media Age has begun, giving people an opportunity to becaome a publisher to the hole world of internet users, as Bill Gates rightly predicted.  Where as in the First Media Age (ekectronic media age) we could only select a small amount of people to communicate to at any given time.

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Modernism to Postmodernism

Task: Using a dictionary, we had to look up the meaning of these words and consider how the contrast between each pair reflects the shift from the modern world to the postmodern experience of something far more difficult and diffuse than ‘the world’.

Modernism Postmodernism
Distance Participation
Design Chance
Hierarchy Anarchy
Art Object Happening
Creation Deconstruction
Depth Surface
Type Mutant
Genital Polymorphous
Paranoia Schizophrenia
Metaphysics Irony
Romantacism Dadaism
Purpose Play

Some of these words I hadn’t even seen before and when I looked them up the dictionary, they weren’t even in there, they were so discriptive.  So I used trusty Google.com.au and typed them in to find there meanings.As a result of this, I came to the conlcusion that the meanings from Modernism to Postmodernism are a evolving term used.  For example; Purpose, was at a the stage when technology was used for more practical reasons. Play, now is the stage where we have the resources to use technology at our lesiure.

Some of these words have a more complex meaning than it’s previous, like the symplicity of Genital to the complexity of Polymorphous.

Then we can understand the difference of Metaphysics and Irony, both Greek in origin and one is the body of an accurance in it’s pysical form to the Irony or what happens after the accurance of this object or meaning.

Other meanings are either tangible or intangible like Distance and Participation.

Some are logical and luck, like Design and Chance, but in the context of the question asked above i’m actually not sure.

Very challenging and I will try to remember the meainings of all these words as i’m sure a few will be dropped in the exam coming up!!!

Final thought on who controls the switch?

As myuch as we think we are in free world as a cultural perspective, we are still under the eyes of the government and other agencies looking in at every move we make, whether it be on the net or inside our second life as an avatar.  So we control our own switch, but there is a far bigger switch controlling us!!!

Apr
29

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eXistenZ

This movie talks virtual gaming to its limits!  Shame about Jude Law’s stupid looking gun though!  I’ll give this 7 out of 10 as it did keep me interested all the way through.  The movie was interesting in the sense that you sometimes couldn’t distinguish which was the real world and the virtual… except for the 2 headed mutated lizard ;)  

I’m sure in the exam there will be some interesting cyber questions on this screening! 

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Task 1

What are the qualitative differences between the regular Instant Message program and a 3D environment? Also, what is different about the kinds of socialising that happens in these spaces? Does the 3D aspect make much difference?

In this particular 3D program, you not only have the possiblity of interacting with a normal text typing program but, you also can express emotion with the visual aspect. The 3D virtual reality gives the user an opportunity to explore, shop, meet, people amongst many other wacky ways of interacting in this powerful experience. There are fantastic ecucational advantages with this form of communication, making a fun experience and having some form of activity to stimulate or challenge the individual. As for creating a new profile or image for your own character, this can give a false sense of utopia and have an addictive effect, resulting in the individual prefering the 3D virtual world.  I find it interesting that in the advertising they mention it’s a safe way to make friends… where will this all leed?  Virtual sex like off the Demolition Man movie with Sylvestor and Sandra having simulated orgasms!!  This is definately not my way!!!!!!!!

3D Internet from http://www.activeworlds.com/ and also from http://www.imvu.com/

Having answered the questions in this task, I have seriously considered writing my assignment on the social and cultural affects of Virtual Worlds.

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Jason Nelson’s lecture was different from many, even just the fact he liked to stand on the chairs made it very ‘unconventional’, and this word related to all of his Net Art.

I learned some interesting stuff from the visual importance of net art, because we all have one language (not English), the language of semiotics.  I also learned more about ‘cache’, the storing of your files accessed and how to delete those unwanted cookies.  The way to trace someones IP address was interesting too.  It’s true to say that your always being monitored!

Apr
29

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Summary on the lecture

Along with the lecture content, I’ve had a think about the following questions;

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• How are games virtual worlds?

Virutal worlds are non-tangible enviroments that are designed to phycologicaly convince us to think outside of our excistence. For example, making friends with people weve never met before. Or even walk around a place that doen’t even exsist.

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• What is real and what is virtual?

Real in a tangable sense is something that you can feel, touch, smell, taste, see and all other spaces in time that can be identified by using one or many of our senses and isn’t almost something else. As for what is virtual, well, as much as it can be identified by some of the above senses, it is infact almost something else. Now, almost something else can be catagoriesd on it’s quality of manufacturing to it’s copied item.

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• What does something like the concept of Plato’s cave offer to us?

With the idea of Plato’s Cave, or using a metaphoric example, we can produce complex movies like the matrix. This has a 2 world dimentional approach, to analise, who is controlling who? It is in it’s self a matrix of opportunities… try not to think too hard though, as you wont know yourself!!

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 Video Games

Being the proud owner of a PS2, i’m also a member of the gaming sub-culture.  In the reading by Marshall Mcluhan “Games are counter-irritants”, I find myself feeling even more stressed after a session on the PS!  When working in Thaliand for example, I used to work on a motorbike for a Timeshare resort and played a lot of GTO, this just reminded me of riding around all day at work!!  AARRHHH!!! #(

Apr
17

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This was a plain chequered board until me and Adobe Photoshop came along!  Fancy a game?

Apr
17

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The different colours represent each state on this funked up map of Australia.

Apr
17

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This weekend I went to the Brisbane Entertainment Centre to watch the Red Hot Chili Peppers a very popular culture.  Notice the logo pasted onto some hot chillies.